![]() Compare that to World of Warcraft, where factors like "I have a 3-month subscription" or "My guild will start raiding soon" or "Oh, the Headless Horseman event started today" might exert some "pressure" on you to login and play. Third there is the argument of Chris from Game By Night, who asks whether there is a No pressure, no login effect. Most people play more when a game is new, before falling into some sort of routine with less hours per week played. ![]() Second there is a huge difference between measuring the number of people actively playing a game, and the time they spend playing. If you need software which measures how much you hop from one game to the next, that is probably because you switch between games more than the average gamer. Might as well be me.įirst of all let me repeat my believe that the XFire community isn't representative of the general gaming population. Has anyone started asking if GW2 is dying?" Apparently someone has to step up and pose that question. Since 2 September the number of hours played has fallen by 68%. The Nosy Gamer forced me into this sensationalist title, by specifically asking for it in this quote: "For the fifth week in a row the time the Xfire community has spent playing Guild Wars 2 has declined by more than 12.5%.
0 Comments
Leave a Reply. |