Set it to "difference" and the "Object" to your plane. Now add a "Boolean"-modifier to the 3D-puzzle. If the Generated puzzle is not tall enough you can resize it with (s -> z -> mouse movement)Īfter this your plane should be completely inside the puzzle. ![]() If the plane is too low you can change this too in the options of the "Displace"-modifier.You can change the strength the Heightmap influences the plane in the Settings of the "Displace"-modifier.If the generated plane does look too "low poly" you need to further subdivide your plane.Tips if the plane does not look like desired: Optionally you can use one of the Heightmaps which blender is able to generate.I am using here a "Wood"-type one.You can play with those settings until you find something you like. For this, the Type must be set to "Image or Movie". Now switch to the Texture-tab and load your heightmap. Add a new Texture to the "Displace"-modifier. The "Multiresolution"-modifier's subdivision should be set to a level where you are satisfied with the resolution. First a "Multiresolution"-modifier and second a "Displace"-modifier. You should also switch into edit-mode (tab-key) and add an "Edge Crease" (ctrl + e) to all four sides of the plane with maximum strength (indicated by lila/pink edges). If you want to use a Heightmap add a plane and scale it to be slightly larger than the 3D-puzzle. Now you can choose between three different options. Now load your puzzle's *.stl ("File" -> "import" -> "Stl"). First delete the default cube, camera and light.
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